Username: Password:

Author Topic: Animal Crossing: Pocket Camp  (Read 464 times)

0 Members and 1 Guest are viewing this topic.

Offline Smellavision

  • Monarch
  • *******
    • View Profile
Re: Animal Crossing: Pocket Camp
« Reply #15: November 23, 2017, 01:12:10 PM »
91253149312

If anybody would like to add me!

Offline Minx

  • Royal
  • ******
  • I'll be back, Samurai!
    • View Profile
    • Email
Re: Animal Crossing: Pocket Camp
« Reply #16: November 25, 2017, 08:48:39 PM »
40765077914

Yeah, this is my jam.

Offline Garwoofoo

  • Moderator
  • Legend
  • *
  • Not Welsh
    • View Profile
Re: Animal Crossing: Pocket Camp
« Reply #17: November 26, 2017, 03:09:18 AM »
46757356842

Only just started playing this but actually I like it a lot. Animal Crossing has always felt a bit aimless to me (I suspect that’s the point) but with its shopping list of things to aim for this version is immediately more appealing to me.

Offline Mr Party Hat

  • Empirical
  • ********
    • View Profile
Re: Animal Crossing: Pocket Camp
« Reply #18: November 27, 2017, 04:10:34 AM »
This thing is like crack. And I'm not even sure what I'm achieving, beyond building a skate park for my animal friends.

Who am I kidding, that's more than enough.

My ID is 25117889230   and my ID is Scampi, if you wonder who the randomer adding you is!

Offline aniki

  • Empirical
  • ********
  • never knows best
    • View Profile
    • the demon download
Re: Animal Crossing: Pocket Camp
« Reply #19: November 27, 2017, 05:31:17 AM »
One thing I really appreciate about this game is that it doesn't have notifications. There's no 'your fruit is ripe', or 'your furniture is ready' or 'Apollo needs help' nonsense to urge you back in - it expects you to go at your own pace, to drop in when you're ready, not on the game's schedule.

Offline martTM

  • Empirical
  • ********
  • Real men play Spencer
    • View Profile
    • Shoddy Journalism
    • Email
Re: Animal Crossing: Pocket Camp
« Reply #20: November 27, 2017, 07:44:02 AM »
One thing I really appreciate about this game is that it doesn't have notifications. There's no 'your fruit is ripe', or 'your furniture is ready' or 'Apollo needs help' nonsense to urge you back in - it expects you to go at your own pace, to drop in when you're ready, not on the game's schedule.

This is the bit that's making me laugh, because I've seen so much criticism of it based it lacking the true soul of Animal Crossing due to the whole IAP additions and drive towards goals. I really don't get that... I mean, it's basically as pure an AC experience as you can get except it's been concentrated down into a far shorter experience. You can wait three real-life days for a tree to regrow fruit, but you're a bit pissy about the option to use fertiliser to respawn it immediately *if you like*? The inability to make furniture if you have a lack of resources bothers you, but you're quite happy to wait days, weeks or even months on end for the Nook store to stock that one single item you fancy displaying in your house? Are you pissed that they've made fishing slightly easier, or that it requires less coordination with other players in order to visit their campsite and potentially take their stuff?

All I see is whining and folk complaining that it's not a proper Animal Crossing, where's the proper Animal Crossing. Considering these are the kind of people who can enjoy a game that takes actual years to play, you'd think they'd have the patience to wait. :)

Offline Brian Bloodaxe

  • Moderator
  • Legend
  • *
  • The natural enemy of giant insects.
    • View Profile
    • Email
Re: Animal Crossing: Pocket Camp
« Reply #21: November 27, 2017, 01:22:34 PM »
If you get a friend request from Seonaid, that's Mrs Bloodaxe.

Offline martTM

  • Empirical
  • ********
  • Real men play Spencer
    • View Profile
    • Shoddy Journalism
    • Email
Re: Animal Crossing: Pocket Camp
« Reply #22: November 30, 2017, 04:17:10 AM »
Christmas event is now live - loads of new timed goals to hit, so that's me busy for a while now.