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The Billiard Room / Re: By popular demand - The Board Game thread
« Last post by big mean bunny on Today at 03:34:09 PM »
Anyone played Hero Realms? made by the Star Realms people, heard good things about it. We have started playing the odd game at work during breaks me and a pal who I have discovered is into games. Only played Star Realms itself so far as we have an annoying crossover where we are on virtually opposite break duties.
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The Billiard Room / Re: By popular demand - The Board Game thread
« Last post by aniki on Today at 02:08:22 PM »
Well, I didn't pay for it so you might be right. I imagine it'll be buried in expansions as time goes on.
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The Billiard Room / Re: By popular demand - The Board Game thread
« Last post by cavalcade on Today at 12:51:37 PM »
I thought 5 Minute Dungeon looked very thin in terms of content for the price.
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The Billiard Room / Re: By popular demand - The Board Game thread
« Last post by Hapimeses on Today at 12:14:07 PM »
I own this -- just arrived the other day -- but not played it yet. May have to wait for Christmas, as that's what we tend to do with the Kickstarters we receive through the year: have them delivered by Santa.
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The Billiard Room / Re: By popular demand - The Board Game thread
« Last post by aniki on Today at 11:08:31 AM »
At lunchtime, we played 5 Minute Dungeon, a surprisingly great card game that's like an actually-cooperative version of Munchkin with an incredibly tight time limit.

Each player has a character class, which gives them a themed deck of cards. Each deck has a different balance of Resource and Action cards (a Paladin has more Shields, a Wizard has more Scrolls); you have a hand of cards (you always draw up to the limit if you fall below it) to play - or you can Discard three cards to trigger your character's special ability.



The "Dungeon" is made up of a deck of Door cards (Monsters and Obstacles), two Challenge cards per player (additional hurdles to tackle) and a Final Boss. Each Monster and Challenge has a target of Resources required to defeat it - an Adorable Slime, for instance, is beaten by a Jump and Arrow combination.



What makes the game truly chaotic, is that players don't take turns. When someone turns over a Door, revealing the next challenge, people start shouting "I have shields!" or just throw cards into the middle of the table. But until you fight the boss, you don't have to throw in relevant cards - if you've got useless garbage in your hand, it can get thrown in just so you can draw new cards. Of course, then you'll end up trashing things you need for the next challenge, but that's future You's problem.

I'm not sure how replayable it'll be - there's a certain amount of unpredictability with the way the dungeons are "built", and cycling around the classes will shake things up to an extent - but we made it through two dungeons at lunch today (there's an official app to keeps you to the five-minute limit, though any timer will do - so it's really just five minutes per dungeon) and I had a lot more fun with it than I'd expected from hearing the phrase "Kickstarter-funded card game".

The one downside is that, as a Kickstarter game, it's not going to be in general release for at least a couple of months - the copy we played today arrived, somewhat miraculously, two whole months ahead of the original target date, so Lord knows when it will hit retail.
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The Billiard Room / Re: By popular demand - The Board Game thread
« Last post by Hapimeses on March 26, 2017, 05:01:27 PM »
T'zolkin is a game that rewards multiple plays, but I'm still unsure how much I like it. Village I disliked to begin with, but now really like. Instanbul is, indeed, a brilliant wee game. Not played the others yet.
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The Games Parlour / Re: Mass Effect: Andromeda
« Last post by Hapimeses on March 26, 2017, 04:59:10 PM »
I've not ventured in yet, but I will. I was rather fond of ME3's flawed multiplayer, and by all accounts Andromeda's multiplayer is basically more of the same.
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The Games Parlour / Re: Mass Effect: Andromeda
« Last post by Ninchilla on March 26, 2017, 03:38:25 PM »
Have you played much/any of the multiplayer? If you ever ventured into the ME3 version, you know exactly what to expect. The shooter mechanics are slightly too clunky to really click, and the random character/gear unlocks is frustrating, but I still keep going back to it. I think it'd be a more fun experience with a decent (non-rando) team and predictable progression.
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The Billiard Room / Re: By popular demand - The Board Game thread
« Last post by Brian Bloodaxe on March 26, 2017, 01:29:27 PM »
You know what would help these 'moar games!' posts? Photos. Not of you and your crazy cavalfriends, just the games. Please.
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The Billiard Room / Re: By popular demand - The Board Game thread
« Last post by cavalcade on March 26, 2017, 09:40:44 AM »
Some more games played recently:

T'zolkin -not entirely sure on this one. Board is a sight to behold, but it is ultimately a worker placement with a gimmick. More plays needed.
Village + expansions - Fell very flat with the groups I play in, but I really like it. Has a unique death mechanic as generations of your family die and are put in graves. Only issue is, perhaps, that you don't build anything as such, but generate an abstract legacy, which I think people struggled with.
Istanbul - magnificent. Quick playing, simple to explain. Thematic. Fun. Great little filler+ game.
Clank - deckbuilder, with a map. I really like it, but some in the group think it's a bit simple. I think this is a great one for kids, or people new to deckbuilding, though I'd always be happy to play it as it's hilarious.
Scotten Totten - great little two player Knezia game. A bit like the Blood Bowl card game, but streamlined and crossed with poker.

Next up is Bora Bora, and we've also all bought into Gloomhaven and we're kicking that off next week.
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